Post by Douglas Mallette on Jun 4, 2009 15:22:37 GMT -5
So, at first this was the process:
1. Get Compositor Volunteer (happy dance included)
2. Assign Compositor a scene to work
Theory: I have about 85 scenes to be composited, so if I get 60 to 80 Compositors and they take a year per scene, we'll be done with post in just over a year! Woohoo!
Reality: This idea sucks. lol. You get people who go for three months and don't give updates. You can't get a hold of them...or better yet they don't know how to reply to emails. Some scenes are short and okay to deal with, but some are huge and probably scared the hell out of the volunteers. Sometimes they'd get 3 or 4 shots into it and then bail out (time wasted) and you can only HOPE that if you find a replacement person, they use the same software the other guy had, else you have to start all over! All in all, it's a HUGE headache.
New Plan:
1. Get Compositor Volunteer (happy dance included). No change. lol
2. Assign Compositor a SHOT to work.
3. Pile on as many Compositors for a scene as needed to cover all shots. For example...
If a scene has 6 shots, it's getting 6 Compositors, one for each shot.
4. Make a private Forum that helps with communication.
Theory: This helps build a team atmosphere, such that no person is an island unto themselves. They are working with others on just one scene, making sure all the work looks the same. They can also help each other. It's much less daunting to be only responsible for one 4 to 8 second shot at a time than being responsible for a scene with twenty-five 4 to 8 second shots. It's different, easier, less cumbersome and more forgiving for ones real life schedule, and so far it's better.
In just over a month of employing this practice we have just about wrapped up all of the scenes that happen in the Alzoc III Monitoring Station. Progress is much more obvious. Now yes, we still lose people and get flaky boneheads who volunteer, but for some odd reason decide to never do their assignment. Why'd they volunteer in the first place? Sheesh. Still, this seems to be a MUCH better plan of attack to get this stuff done.
Also, once a shot is done, the person can either bug out (for whatever reason) or take on another shot and press on. My plan is to try and keep people together, because they've worked together already. This helps build familiarity and team unity. Additionally, as they go I expect them to get more familiar with our crappy footage and get faster at keying it. This is a challenge.
So...lesson learned...so far.
1. Get Compositor Volunteer (happy dance included)
2. Assign Compositor a scene to work
Theory: I have about 85 scenes to be composited, so if I get 60 to 80 Compositors and they take a year per scene, we'll be done with post in just over a year! Woohoo!
Reality: This idea sucks. lol. You get people who go for three months and don't give updates. You can't get a hold of them...or better yet they don't know how to reply to emails. Some scenes are short and okay to deal with, but some are huge and probably scared the hell out of the volunteers. Sometimes they'd get 3 or 4 shots into it and then bail out (time wasted) and you can only HOPE that if you find a replacement person, they use the same software the other guy had, else you have to start all over! All in all, it's a HUGE headache.
New Plan:
1. Get Compositor Volunteer (happy dance included). No change. lol
2. Assign Compositor a SHOT to work.
3. Pile on as many Compositors for a scene as needed to cover all shots. For example...
If a scene has 6 shots, it's getting 6 Compositors, one for each shot.
4. Make a private Forum that helps with communication.
Theory: This helps build a team atmosphere, such that no person is an island unto themselves. They are working with others on just one scene, making sure all the work looks the same. They can also help each other. It's much less daunting to be only responsible for one 4 to 8 second shot at a time than being responsible for a scene with twenty-five 4 to 8 second shots. It's different, easier, less cumbersome and more forgiving for ones real life schedule, and so far it's better.
In just over a month of employing this practice we have just about wrapped up all of the scenes that happen in the Alzoc III Monitoring Station. Progress is much more obvious. Now yes, we still lose people and get flaky boneheads who volunteer, but for some odd reason decide to never do their assignment. Why'd they volunteer in the first place? Sheesh. Still, this seems to be a MUCH better plan of attack to get this stuff done.
Also, once a shot is done, the person can either bug out (for whatever reason) or take on another shot and press on. My plan is to try and keep people together, because they've worked together already. This helps build familiarity and team unity. Additionally, as they go I expect them to get more familiar with our crappy footage and get faster at keying it. This is a challenge.
So...lesson learned...so far.